[cornell university, fall 2021]
An architectural board game of generational competition in which form wins over function.
Re//GenerationTM is the first architectural board game of its kind, created with the intent to challenge the supremacy of architectural forefathers. Like the Minotaur seeks revenge from within the labyrinth built by his father King Minos to entrap him, architects learn to hate their mentors, or the ones who dictate the way it should be. We have willingly led ourselves into a labyrinth of our architectural education system, and are seeking our freedom. Our forefathers see the monsters we have become, while we just want to leave our mark.